# translation vector: x, y, z. Z+ axis goes perpendicular out of the screen; X+ goes to the right of the screen; Y+ goes to the top of screen, # when Z is far below 0, meaning the viewpoint is far ...
这组代码参考 http://www.opengl-tutorial.org 教程的c代码流程,实现了一套基于PyOpenGL的python版本 ...